

2022
Disconnected
Disconnected
A transmedia journey on smartphone addiction, blending analog storytelling and digital animation into a visual story.
Project Overview
Disconnected explores the emotional impact of smartphone overuse through a hybrid experience that merges analog storytelling with digital motion design—using a flipbook format that mirrors the quick, visual consumption habits of a screen-native audience.
The challenge
The aim was to reinterpret Requiem for a Dream by Hubert Selby Jr. through a hybrid format, actualizing its message to address subtle, everyday forms of smartphone dependency that shape our lives—choosing a visual-first medium accessible to an audience less inclined toward traditional reading.


Research
Addiction beyond substances
I explored psychological studies on behavioral addiction and tech dependency, as well as visual references such as Requiem for a Dream, which used seasons as chapter titles, deliberately omitting spring to symbolize a hopeless descent into heroin addiction. Wanting to reach a broader audience with a lighter tone, I reimagined the theme around everyday digital dependency—offering space for self-recognition, empathy, and a sense of renewal.

Concept
Gestures become narrative
The flipbook format echoes the compulsive nature of scrolling: pages are flipped not to read, but to watch. This simple gesture mirrors how time slips away in habitual screen use. Each frame becomes part of a metaphorical timeline: a shift in priorities (summer), emotional isolation (autumn), withdrawal and discomfort (winter), and the econnection that signals a personal spring.

Execution
Between print and motion
The book embraces minimalism—essential shapes, soft colors, and pared-down content—to let visual metaphors speak clearly. The cover, with a character stepping in and out of a smartphone across front and back, symbolizes both entrapment and release, offering a hopeful counterpoint to the original book’s bleak conclusion.

Design tools and workflow
The book layout was developed in InDesign, while animations were created in After Effects using vector assets from Illustrator.

Narrative and visual approach
Each season inspired a dedicated animation that uses metaphor, color, and saturation to reflect different stages of addiction. The character design is kept intentionally minimal to let viewers project themselves into the story.

Production and output
Animations were exported frame by frame, printed, and assembled into a cohesive flipbook. A QR code inside the book links to a digital version for extended access.

Outcome
A Visual Journey Through Scrolling Dependency
The result is a transmedia narrative that turns a familiar devic, smartphone usage, into a reflection on attention, overload, and reconnection. Designed to be tactile, emotional, and intentionally hopeful.
More Works
©2024
Let's Work Together
©2025
Contact Now
Let's talk
We can create something amazing together!
Available Worldwide
Available Worldwide


2022
Disconnected
A transmedia journey on smartphone addiction, blending analog storytelling and digital animation into a visual story.
Project Overview
Disconnected explores the emotional impact of smartphone overuse through a hybrid experience that merges analog storytelling with digital motion design—using a flipbook format that mirrors the quick, visual consumption habits of a screen-native audience.
The challenge
The aim was to reinterpret Requiem for a Dream by Hubert Selby Jr. through a hybrid format, actualizing its message to address subtle, everyday forms of smartphone dependency that shape our lives—choosing a visual-first medium accessible to an audience less inclined toward traditional reading.


Research
Addiction beyond substances
I explored psychological studies on behavioral addiction and tech dependency, as well as visual references such as Requiem for a Dream, which used seasons as chapter titles, deliberately omitting spring to symbolize a hopeless descent into heroin addiction. Wanting to reach a broader audience with a lighter tone, I reimagined the theme around everyday digital dependency—offering space for self-recognition, empathy, and a sense of renewal.

Concept
Gestures become narrative
The flipbook format echoes the compulsive nature of scrolling: pages are flipped not to read, but to watch. This simple gesture mirrors how time slips away in habitual screen use. Each frame becomes part of a metaphorical timeline: a shift in priorities (summer), emotional isolation (autumn), withdrawal and discomfort (winter), and the econnection that signals a personal spring.

Execution
Between print and motion
The book embraces minimalism—essential shapes, soft colors, and pared-down content—to let visual metaphors speak clearly. The cover, with a character stepping in and out of a smartphone across front and back, symbolizes both entrapment and release, offering a hopeful counterpoint to the original book’s bleak conclusion.

Design tools and workflow
The book layout was developed in InDesign, while animations were created in After Effects using vector assets from Illustrator.

Narrative and visual approach
Each season inspired a dedicated animation that uses metaphor, color, and saturation to reflect different stages of addiction. The character design is kept intentionally minimal to let viewers project themselves into the story.

Production and output
Animations were exported frame by frame, printed, and assembled into a cohesive flipbook. A QR code inside the book links to a digital version for extended access.

Outcome
A Visual Journey Through Scrolling Dependency
The result is a transmedia narrative that turns a familiar devic, smartphone usage, into a reflection on attention, overload, and reconnection. Designed to be tactile, emotional, and intentionally hopeful.
More Works
©2024
Let's Work Together
©2025
Contact Now
Let's talk
We can create something amazing together!
Available Worldwide


2022
Disconnected
A transmedia journey on smartphone addiction, blending analog storytelling and digital animation into a visual story.
Project Overview
Disconnected explores the emotional impact of smartphone overuse through a hybrid experience that merges analog storytelling with digital motion design—using a flipbook format that mirrors the quick, visual consumption habits of a screen-native audience.
The challenge
The aim was to reinterpret Requiem for a Dream by Hubert Selby Jr. through a hybrid format, actualizing its message to address subtle, everyday forms of smartphone dependency that shape our lives—choosing a visual-first medium accessible to an audience less inclined toward traditional reading.


Research
Addiction beyond substances
I explored psychological studies on behavioral addiction and tech dependency, as well as visual references such as Requiem for a Dream, which used seasons as chapter titles, deliberately omitting spring to symbolize a hopeless descent into heroin addiction. Wanting to reach a broader audience with a lighter tone, I reimagined the theme around everyday digital dependency—offering space for self-recognition, empathy, and a sense of renewal.

Concept
Gestures become narrative
The flipbook format echoes the compulsive nature of scrolling: pages are flipped not to read, but to watch. This simple gesture mirrors how time slips away in habitual screen use. Each frame becomes part of a metaphorical timeline: a shift in priorities (summer), emotional isolation (autumn), withdrawal and discomfort (winter), and the econnection that signals a personal spring.

Execution
Between print and motion
The book embraces minimalism—essential shapes, soft colors, and pared-down content—to let visual metaphors speak clearly. The cover, with a character stepping in and out of a smartphone across front and back, symbolizes both entrapment and release, offering a hopeful counterpoint to the original book’s bleak conclusion.

Design tools and workflow
The book layout was developed in InDesign, while animations were created in After Effects using vector assets from Illustrator.

Narrative and visual approach
Each season inspired a dedicated animation that uses metaphor, color, and saturation to reflect different stages of addiction. The character design is kept intentionally minimal to let viewers project themselves into the story.

Production and output
Animations were exported frame by frame, printed, and assembled into a cohesive flipbook. A QR code inside the book links to a digital version for extended access.

Outcome
A Visual Journey Through Scrolling Dependency
The result is a transmedia narrative that turns a familiar devic, smartphone usage, into a reflection on attention, overload, and reconnection. Designed to be tactile, emotional, and intentionally hopeful.
More Works
©2024
Let's Work Together
©2025
Contact Now
Let's talk
We can create something amazing together!
Available Worldwide